GRUNN is a tile laying board game where you see how the landscape of the north of the Netherlands evolved over the centuries by creating your own tableau of tiles, cultivate the land (flip tiles) and construct buildings. All historically correct.
This yellow tile show how the Dollard river delta transformed to a very prosperous grain cultivation. The fertile clay grounds made this region known as the the grain republic. In the game a mono-culture is stimulated as connecting these tiles results in cumulative victory points collected.
GRUNN is a tile laying board game where you see how the landscape of the north of the Netherlands evolved over the centuries by creating your own tableau of tiles, cultivate the land (flip tiles) and construct buildings. All historically correct.
GRUNN is a tile laying board game where you see how the landscape of the north of the Netherlands evolved over the centuries by creating your own tableau of tiles, cultivate the land (flip tiles) and construct buildings. All historically correct.
GRUNN is a tile laying board game where you see how the landscape of the north of the Netherlands evolved over the centuries by creating your own tableau of tiles, cultivate the land (flip tiles) and construct buildings. All historically correct.
...near the sea could become more prosperous with reclaiming land.
GRUNN is a tile laying board game where you see how the landscape of the north of the Netherlands evolved over the centuries by creating your own tableau of tiles, cultivate the land (flip tiles) and construct buildings.
And of course you can construct a sod house (plaggenhut) on the flipped tile.
GRUNN is a board game where you see how the landscape of the north of the Netherlands evolved over the centuries by creating your own tableau of tiles representing the landscape. boardgamegeek.com/boardgame/37...
The Wadden sea sediment was added to land, raising a dyke. That way farmland was gained. This tile shows how the polder was increased. In game the tiles are always worth some victory points, with a bonus to the players that claimed the most, representing how being a farmer...
This is the brown tile, showing how turf was won from the moors. These days you can still see the straight canals in the landscape, that are testament of the exploitation and export. That is why this tile scores points for your longest row or column.
The sand ridges tile show how they were good spots in the province for settling. This tile is not one that can be cultivated (flipped) but offers the option to construct a building (village homes) right away. The tile scores point if there is a building next to it.
This is the forest tile, flipped it shows a lumberyard. In the game this tile generates the most currency of all, which supports your constructing buildings. Cultivated (the other side) it continues to generate income. This tile however does not offer victory points as the others do...
#775GamesForWindows 088: "Reversi 2K" - Luvisoft
A puzzle game where the aim is to have the majority of tiles. If you have a tile on each end of a line then the opponents tiles in that line will be changed to yours. Why is this in the arcade category?
Verdict: Fine, kinda boring
Homework: here's a labyrinth of numbered tiles. Enter through this tile, follow a path of multiples of 10 and exit when you reach a wall-adjacent tile.
K1: mommy, after three tiles the tile we reach is wall-adjacent.
Me: I think the implicit was 'the opposite wall to the entrance'
K1: Aw darn.
I wouldn't treat the individual tiles as separate objects, instead the board is a single object that uses a 2D array to store the tile values.
The tiles could then just be structs with an ID, orientation, and connections to neighbors. Modifying a tile would trigger a redraw to show the new state.
Vertex is drawing lines to make triangles and you get a picture.
Each tile is made of several elements and you have to click on the tiles with the matching element. So if one tile is red squiggle and yellow dot, find the other tile with a yellow dot, even if it's a yellow dot, green squiggle square.
The Prosperous Pick Axe is one of the most powerful items in the game! It allows you to mine gems from the tile your worker is currently on as well as one adjacent tile.
⛏💪💎🌈
Yea...this is the 3rd auto tiler for this game.
The one for my island layout kind of works the inverse of the others, because it's used for the overlays to connect different tile tiles (like beach over water at the edges).
Chromino is another game with big chunky tiles and making a grid of colors, similar to the feel of playing Qwirkle, but this time you have three colors on a tile.
I introduced it to two kids about the same ages as yours this summer.
The tilemap sorting makes each tile overlap the tiles above and to its left. I had added a uniform fuzzy fade-out to each tile, but this created uneven blending, with tiles protruding slightly over the their neighbors above and to the left (as seen here) 🧵2/
The tiles on the walls of the building built 60 years ago are each individually fired. Such a costly method is unthinkable today. #tiles #emo #tile #photography
The problem is that the tile in this bathroom (inherited) is very 80's tile, so there's a pronounced gap between the top of the tile and the grout. So, plenty of space for water to get out.
Minneapolis became a hub for flour milling due to the power of the Mississippi River and the transportation of grain from the plains by boxcars. This led to the city being known as the "Flour Milling Capital of the World."
Al official custom borders would be possible to convert flawlessly if the program would treat duplicate tiles as a single tile instead of creating a separate entree. This would allow the creation of many more borders.