Trans retro gamer (she / her), sometimes translator, and mostly dormant streamer over at https://www.twitch.tv/barleybap.
Be sure to check your kid's Halloween avocados. My kid found several wooden balls hidden inside.
I realise that this kind of implies that Jesus has become the gun rather than that he owns it. But fuck it, that's even more rad.
And I really hope BlueSky's "block early and move on" culture is something that becomes standard on social media over the coming decades. It's not just a healthier way to exist online, but far closer to the way we interact with other people offline. Not everyone deserves your attention.
Has been said a million times before, but yeah, as someone who bought into the internet's bizarre idea that "supporting free speech" means subjecting yourself to people you hate for way too long, I think about it a lot.
It's fucking weird, and what's weirder is that it's presented as some universal standard for interaction with other human beings rather than a seismic shift in the amount of emotional labour we're expected to shoulder in social interactions online versus off.
Growing up if someone was yelling ugly things in the street it was common sense to walk the fuck away and not give them attention, but now we're expected to keep hundreds of those people in the street in our pockets and periodically take them out to let them rant at us in the name of free speech.
This idea that we're supposed to engage with people who make us unhappy online is honestly something I bought into for way too long myself, though, refusing to unfriend a few acquaintances sliding down the alt-right rabbit hole on Facebook for like a year because something something echo chambers.
Didn't interact with this person and genuinely wouldn't have cared enough to hit block had I not seen this. Just cracks me up to see people straight up seething about the idea that every random stranger online might not want to listen to what they have to say. I will *always* take that bait.
Didn't interact with this person and genuinely wouldn't have cared enough to hit block had I not seen this. Just cracks me up to see people straight up seething about the idea that every random stranger online might not want to listen to what they have to say. I will *always* take that bait.
Didn't interact with this person and genuinely wouldn't have cared enough to hit block had I not seen this. Just cracks me to see people straight up seething about the idea that every random stranger online might not want to listen to what they have to say. I will *always* take that bait.
Need to go back and finish, though. Was really enjoying and played more or less to the end, but then Xenoblade was released and it kind of got lost. Keen to replay from the start sometime soon.
Arc Rise is so good. Feel like nobody ever talks about it in English beyond its dreadful dub, but it was pretty well received in Japan, and I think it's low key one of the best RPGs of its generation. Great music, really satisfying combat and difficulty, and a fun story and cast. Really fond of it.
Haha, aw, I'm honoured that you think of me when you see this stuff. So jealous you have so much coolness nearby! Rare to see anything retro here in the wild. Even PS1 is extremely unusual. :(
They're carrying on as if nothing has changed in the remake, but they can't trick me. I remembered to mentally change to disc two.
"Got it, I'll nix the occasional excellence and stick to only being good enough. Consistency is key, like you say."
Also features music by Sugiyama of Dragon Quest fame. Guy was a real motherfucker outside of the games and no fan of the man, but a genuinely big name for such a niche title. Reminiscent of Uematsu and his work on all of Square's pre-FF weirdness.
Might make the skill window directly overlap the main one when active like in PS4 to allow an extra few items per page. But will see. PS4 only allowed four per page, and it was okay to navigate there. And it's quite aesthetically pleasing like this I think. ^^
Feel like it's almost sacrilege to explain what skills actually do ingame in old school Phantasy Star. :'D But one of the complaints about the game I've heard the most, and wouldn't be right if I didn't fix.
Not quite fully functional yet, as I need to give the player the ability to toggle between pages. But windows pop out like this, with the information window at the top toggleable with a button.
Though I think that chunky red cursor is an eyesore, even if it is original game accurate. Think I'll probably create a new version based on the gold / yellow one from PS4. Or even just draw little checkboxes below the icons like every other menu in the game.
There we go. Hides all characters and displays just the one that's active with the command window positioned relative to their position, just like in PS4. Also skips input for allies who are unable to act. Drew a take on PS4's skill icon using PS2's palettes too. Think it fits well. <3
Memory
Flanders wiggling his hiney
Says it feels like he's wearing
Wearing nothing at all
If you find there
The meaning of what happiness is
Then a new life will begin
Also, FFVI clearly has a main character and his name is Ultros. I won't stand for this slander of my boy.
"Such rich character backstories that every party member could be called the main character"
Have often heard the talking point that FFVI has no main character, but didn't know it was part of the game's actual promotion. Neat.
(Though let's be real, Square. Strago? Umaro?)
"Such rich character backstories that every party member could be called the main character"
Have often heard the "FFVI has no real main character" talking point, but didn't realise it was actually part of the game's marketing at the time. Neat.
(Though let's be real, Square. Strago? Umaro?)
Aww, yeah, those demo discs still take me right back too. <3 Especially nice when you can get things going on a familiar old console. Made me so happy to get my old PS1 up and running a few years back with a new laser, and was super-cosy playing Shining in the Darkness on my childhood Mega Drive.
What the title logo says: E X I L E
What my broken ass brain sees: ミッルミ
A 1993 ad for the North American release of the action RPG, Exile: Wicked Phenomenon, for the TurboGrafx-16 CD by Telenet and Riot
US-based Working Designs with NEC handled the English localization that also included WD's penchant for pop-culture references and in ramping up the difficulty.
Haha, yup. It's a skill to be able to determine where the line is between the beautiful, perfect thing that you'd like to make, and the best thing you physically can make. :'D Historically, my own projects often get stuck striving too hard for the former, so can relate.
That amount of overreaching tracks with the whole generation system. A super-cool idea, and one that has since been done in modern games, but awfully ambitious for the team's first RPG, and you get the impression a more experienced producer would have nixed that idea in planning and dialled it back.
(Though I guess "Yushis" is closer to "yuusha", which always came to mind when I saw his Japanese name in kana given that he is... er... the hero)
Thanks! I'm actually not sure myself, but "Eusis" is the romanisation I've had rattling around for him in my head all these years. Not sure where I got it from originally, but definitely find it more pleasing than "Yushis", which is the other one I see semi-often.
I've always had a hunch that the monsters were supposed to have both idle and attack animations like 2 and 4, but they hit a deadline and decided to make them static and use the finished idle animations as attacks for some monsters. It makes some of them (the ear wiggling head!) make more sense.
Haha, oh yeah, absolutely. It feels rushed because it was. And given the inexperience of the team in the genre and the limited time available, I think it's a wonder it turned out as well as it did. Ditto to Phantasy Star 2 and its wild six month development cycle.
Yeah, there's so little to work with. PS2 has strong bones even if the execution is starting to show its age. But PS3 is quite rough even for the era. Story feels like a first draft, and elements of the graphics (animations etc...) don't feel finished. You'd almost be making a new game.
Yeah, I always liked the bigger party of PS4 as well. Think it made for more interesting party dynamics. And Rudo and his final Nei Shot in PS2 are such a dominating force that he's hard to say no to. Felt the extra member would enable you to try other characters without having to drop the big man.
I do remember Lysander86 of A Blurred Line fame did a creative reimagining of the first generation in RPGMaker that seemed quite neat from what I played. Though the lack of most of the original graphics and systems meant that it didn't feel particularly Phantasy Star.
I actually thought about rebuilding Phantasy Star 3 in this way years before I began on this. But the scale of the job needing to be done is so much bigger there, and I also don't know the game nearly as well. Would love to see someone tackle it someday, as I think the game's setting is really cool.
Do you live in Sapporo? I visited for a few days back in 2010, and came very close to studying at HokuDai, though I chose another university in the end. It's a really nice city.
Oh wow, I am super-jealous! I met him once at Symphonic Fantasies in Germany in like 2009 along with Yoko Shimomura, Yasunori Mitsuda, and Hiroki Kikuta, and while it sounds silly, that whole night was one of the best moments of my life. <3
Was so hyped when Star Soldier Gaiden: Blazing Dragons finally got a rerelease via the Wii's Virtual Console. Had been commanding grotesque prices in the second hand market.